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Blockify/voxelize/simplify/smooth meshes with Blender

Take some sphere as example (https://www.thingiverse.com/thing:115644/files)

Import file into Blender

grafik.png

Add "remesh" modifier

grafik.png

Play with the settings

Choose "Mode: block" to create voxel-like style and adjust Octree Depth parameter

Depth = 2 Depth = 3 Depth = 4

grafik.png

grafik.png

grafik.png

Depth = 5 Depth = 6 Depth = 7

grafik.png

grafik.png

grafik.png

Choose "Mode: sharp" or "Mode: smooth" (similar but still different) to create simplified model and adjust Octree Depth parameter

Depth = 1 Depth = 2 Depth = 3

grafik.png

grafik.png

grafik.png

Depth = 4 Depth = 5

grafik.png

grafik.png