Avoid importing STL files with a lot of surfaces. Larger files require intense computing power. It's better to use simplified low-poly models (with a decent amount of triangles). See [Simplification and remeshing of STL parts](https://old.stadtfabrikanten.org/display/AFUS/Simplification+and+remeshing+of+STL+parts)
**3D STL preview** | **Papercraft Unfold output** |
[](https://wiki.stadtfabrikanten.org/uploads/images/gallery/2025-05/Y2PSRgDKSIawk3x7-grafik.png) | [](https://wiki.stadtfabrikanten.org/uploads/images/gallery/2025-05/sdYFyHndO22UcKA5-grafik.png) |
Papercraft Unfold supports option to generate labels for edges. We can make separate compilations to have both variants. (variable: `static int draw_labels = 0;`)
### Start cmd shell ```bash cd C:\papercraft unfold < Bunny-LowPoly.stl > bunny.svg #or explicitely with extension .exe unfold.exe < Bunny-LowPoly.stl > bunny.svg ``` ### Check output and compare with input**Bunny-LowPoly.stl** | **unfold < Bunny-LowPoly.stl > bunny.svg** | **bunny.svg** |
[](https://wiki.stadtfabrikanten.org/uploads/images/gallery/2025-05/PbAYTCLPz8YtuQ70-grafik.png) | [](https://wiki.stadtfabrikanten.org/uploads/images/gallery/2025-05/hTx6DPXNCJiFPoFf-grafik.png) | [](https://wiki.stadtfabrikanten.org/uploads/images/gallery/2025-05/2ucgXa03AA5QZccb-grafik.png) |